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Security Gnome - Noroff National Award in 3D Art & Games Technology Winner - 10.06.2026

A pixel-art 2D sci-fi platformer where you play as an overqualified garden gnome tasked by The Eye (your boss) with securing the cooler engine of a massive space shuttle by repairing cameras and replacing the biofuel that powers it. Along the way, you’ll face disgruntled former employees, mutated clones, shrimp-like aliens, and 3D anomalies.

A pleasant yet psychedelic adventure that attempts to contradict its own genre at every turn. The Eye welcomes you to:

Security Gnome*
*(free playable prototype for Windows including game assets available now on itch https://link-link-link-link.itch.io/security-gnome)

See also the game page submited for the Rookie Awards 2026 https://www.therookies.co/entries/48745

Credits

Art

Salvador Gabriel Remigio Silva Abrunhosa Vieira (Pixel Art)

Anzhela Borislavova Dzhambazova (Cover Art)

Micaela Alexandra da Silva e Abrunhosa

Music

Niklas Rolf (Game Soundtrack)

Jakop Sjøhaug-Mathiassen (Trailer Soundtrack)

Eilys Louise Outhwaite (SFX)

Game Designer

Salvador Gabriel Remigio Silva Abrunhosa Vieira

Huge thanks to

David Johnsen (Teacher)

Peter Spence (Teacher)

Stian Olsen

Jesse Anne Glass

Nathalie Larsen Kristiansen

An Malin Aabakken

Lars Martin Kristiansen

Prototype Trailer for Security Gnome

Tutorial #1
A (LMB) / D (RMB) = Advance
Space (SWU) = Spring

*Tutorial #2
Shift (TB2) = Sprint Shield
W = Warp Time

*Tutorial #3
S (SWD) = Squat Shield
+ Q (LMB) = Quantum Leap
Shift to Cancel

Tutorial #4
S (SWD) = Squat Shield
+ Shift (TB2) = Shield Roll

Tutorial #5
Teleport Activation Method #1
1 Water, 4 Energy

Tutorial #6
S (SWD) = Squat Shield
+ E (RMB) = Electric Strike
Shift to Cancel

*Tutorial #7
Teleport Activation Method #2
1 Water, 2 Energy

Tutorial #8
CapsLock (MMB) = Cloaked Companion

Tutorial #9
Arrowkeys + Ctrl (TB1) = Clockwork Bullets

*Tutorial #10
Arrowkeys + Z (TB2) = Telekinetic Zap
Ctrl to Cancel

Tutorial #11
Alt = Alter Gravity

*Tutorial #12
Warning Anomaly Detected

Huge thanks to everyone that participaped in playtesting and suported the project, i had alot of fun, have a wonderful summer!

Huge thanks to everyone that participaped in playtesting and suported the project, i had alot of fun, have a wonderful summer!

PureRef

PureRef

Drawing out Level 1

Drawing out Level 1

Process Video 1 jump attack animation

Process Video 2 showcase of me replacing the sprites

Process Video 3 jumping on top of enemies

Process Video 4 avoiding the toxic waste

Process Video 5 isometric and ortographic platformer at the same time muhahahhaa

Process Video 6 the character can now walk continusly and will walk on these cubes

Process Video 7 new enemy

Process Video 8 moving shield bug telekinesis

Process Video 9 elevator feature

Process Video 10 updown gravity field working

Process Video 11 FIRING BULLETS WORKS WILST UPSIDE DOWN

Process Video 12 timetravel ability

Process Video 13 random_initial_flipbook

Process Video 14 respawn on death collision

Process Video 15 upon death you spawn an enemy

Process Video 16 teleport and lightning abilities

Process Video 17 PuzzleAspect

Process Video 18 menu madness

Process Video 19 toggle the 3d glass effect inside the game

Process Video 20 infinite_enemyspawn upon death

Process Video 21 optical illusion

Process Video 22 improved locomotion

Process Video 23 improved locaamotion 2

Process Video 24 tetris ability

Process Video 25 tetris is working

Process Video 26 bug with gravity field float value

Process Video 27 tetris blocks rotating

Process Video 28 tetris exploading

Process Video 29 showcasing optic illusion updated

Process Video 30 when you die you spawn a new monster

Process Video 31 exploading section

Process Video 32 turning back time and activating checkpoint

Process Video 33 anomaly shooting at you

Process Video 34 shadowmode

Process Video 35 updated main menu

Process Video 36 enemy fires line and bullets

Process Video 37 bullets

Process Video 38 opening title is awesome confirmed

Process Video 39 can walk on table

Process Video 40 game over screen apears if the enemy is on the screen for to long

Process Video 41 game over screen

Process Video 42 cursor is now a pipe

Process Video 43 the checkpoints when active showcase a security camera

Process Video 44 activating the checkpoint with the camera

Process Video 45 works wilst playing as the shadow actor as well