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MT7/8 - Modeling Assignment

Based on the video game Viewfinder by Sad Owl Studios, I wanted my MT8 - camera to have a similar feature, being able to capture photos and adding them to the environment as physical objects. To differentiate from this video game, my camera, the Pangea Proxima or Pan-Pro, would only capture photos of how things looked like 250 million years ago replacing the current scene with a black and white version. Outside the picture frame a particle effect would appear merging the two realities. The camera would be used mostly as a storytelling device instead of being used to solve puzzles.
This camera could be a draft for a key item in GLARE, a sci-fi video game I would like to create in the future. The camera would be found in Region E of this world, an alien jungle habitat with living technology. The camera has a steampunk aesthetic that stands out in the green, purple and cyan flora. It functions even if the wires connecting the battery and light are missing, the bio-luminescent moss found on the camera hints to another type of energy powering it.
The Pan-Pro was manufactured by humanities leaders, the Elders, during the Great Infection - a parasitic virus outbreak after WW3 - under the guidance of the Ominous Voice - a red web worshiped as a deity, that strings the entire universe together, as it stretches and bends it creates a song like a lyre underwater.
The reason behind Pan-Pro’s creation was to give humans the upper hand against the Parasite Network, a faction of mutated creatures betrayed to survive in the radioactive surface above whilst those influential, rich and power-hungry hid bellow.
The Pan-Pro would entrap entities as well as objects in time, as the Parasites invulnerability and accelerated healing meant fighting them would only lead to a temporary knock back.

MT7 - In Maya

MT7 - In Maya

MT8 - In Substance 3D Painter

MT8 - In Substance 3D Painter

MT8 - The Pantheon and the Ominous Voice in the middle

MT8 - The Pantheon and the Ominous Voice in the middle

MT8 - Learning to use Displacement maps to create the ice texture

MT8 - Learning to use Displacement maps to create the ice texture

MT8 - Created a strange mixture of moss and oxidation on the copper and bronze materials

MT8 - Created a strange mixture of moss and oxidation on the copper and bronze materials

MT8 - CLOCKWORK!!!

MT8 - CLOCKWORK!!!

MT8 - Backview

MT8 - Backview